http://blog.lostplanetcommunity.com/blo ... ji_inafune
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[Inafune] Just like Street Fighter II marked a milestone, or a transition in Capcom’s history, and like Resident Evil did when it first came out, I think Lost Planet, along with Dead Rising last year, mark new milestones, the beginning of a new era at Capcom.
First, Street Fighter II ushered in a new era for Capcom, and it happened again when we released the first Resident Evil. I think this, Dead Rising and Lost Planet, is the third big milestone in Capcom’s history. And part of that comes from what Dead Rising and Lost Planet represent. As you know, the Japanese market isn’t what it used to be. Capcom is shifting its focus, for at least a portion of our titles, over to the US and European markets. I think Dead Rising and Lost Planet have helped established Capcom not just as a Japanese developer, but as a developer that is on par with, and that can compete with, the top developers in the US. That’s what I think Lost Planet, combined with the release of Dead Rising last year, represents within the scope of Capcom’s history.
In the past Japanese developers were considered the best in the world, with virtually every hit game coming out of Japan. But now the tables have turned, and the west is leading the industry. Considering this, what do you think Japanese developers can learn from western developers? And what do you think western developers can learn from Japanese developers?
[Inafune] I think it’s very clear that now, yes, western developers are leading the industry, with Japanese developers falling behind. But I don’t know how many Japanese developers have accepted this, to be honest. There could be some that think Japan’s developers are still on top. But personally I think Japan has fallen behind. And when you’ve fallen behind, you’re the underdog and you have to try even harder. We have to think about what we can learn from, what we can borrow from, western developers.
But that being said, I think Japanese companies still have those qualities that made them great in the first place. We have to preserve what helped us lead the industry back then, and learn more from western developers.
Like I mentioned earlier, one thing that Japanese developers need to learn from US developers is what kind of environment and quality of life is needed for the men and women doing the art, programming, sound, all the stuff that goes into making the games. Overall it is extremely challenging in Japan. I think Americans would be surprised to see how things are done overall in Japan. Japanese game creators, overall, work like crazy to make these games. Other industries are like this as well in Japan, like the animation industry. And they usually receive quite modest compensation. If that doesn’t change soon, the people making the games will stop dreaming, you know. And kids growing up will think twice about getting into video games as a career. It’s hurting the industry.
In America, you work hard for that “American Dream,” your work pays off, you buy that house, whatever. It’s much more rewarding.
But at the same time, in America you sometimes have people that make games, they become hits, and the people that make those games can sometimes let the success go to their heads.
I think Japanese developers should maintain that quality, where they don’t get big egos when their games become hits, and just work on improving the quality of life of the talented individuals making the actual games.
I think western developers really have great imaginations, just a ton of creativity and great ideas. But where I think Japan overall has other developers beat is in the planning, attention to detail, as well as our diligence, hard work and sacrifice. I think at Capcom if we can preserve that quality about us, and work on the things I just mentioned, just put the priority on the creators and their quality of life, put them first, then I think we can really turn things around in Japan.